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Old Nov 15, 2006, 07:02 PM // 19:02   #221
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Hm...

Make a survey: "What is the most favorite italian meal in the team?"
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Old Nov 15, 2006, 07:03 PM // 19:03   #222
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When developing the Guild Wars expansion, you base them off of 'real' places/cultures - will that continue to be the case? (I hope so)

Merchandising - I can see plush mini-pets, build-your-own Guild Capes, Fiery Dragon Swords (like lightsabers), action figures... the question is: are you ready to sell out? If so, give me a call
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Old Nov 15, 2006, 07:08 PM // 19:08   #223
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my question:

After seeing that it was a bad idea to make Heroes Ascent 6v6, why doesn't the dev team bring back 8v8?
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Old Nov 15, 2006, 07:29 PM // 19:29   #224
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hi. will there be a auction house in the next time? i hope for it. because if u wanna sell ur items in the citys youll need very much time...
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Old Nov 15, 2006, 07:31 PM // 19:31   #225
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Default Ranger pet menagerie

Do you plan to implement the ability for rangers to keep previous pets for both nostalgic as well as gameplay reasons however minor (hearty/elder/dire and slashing/piercing)? If so, when?
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Old Nov 15, 2006, 07:35 PM // 19:35   #226
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I'd like to know if there's any - let's call it "useless fun stuff" - going to be added to GW? For I'd really like some more ways to customize my characters; e.g. with town clothing, jewelry, maybe some more headgears (like the event ones, just maybe obtainable in other ways and for that, a greater variety of funny things you can put on your head just to look cute. xD), etc. The stylist question has already been asked, I think, but that's also something I would greatly appreciate - just like every other addition to make the waiting for the next chapters less boring. Maybe taverns to meet and drink... random activities like the dragon arena... any possibilities to make roleplaying in GW more interesting.
I guess that those things mentioned above could also be beneficial to the game economy, for some of them would probably be one hell of a gold sink.
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Old Nov 15, 2006, 07:48 PM // 19:48   #227
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When we salvage runes from our armor, we risk losing the rune and getting crafting materials and the armor is destroyed. However, hero armor cannot be destroyed. Can you please confirm that runes can be salvaged from hero armor 100% successfully and that it is safe (and will remain safe in the future) to store some of our more expensive runes on hero armor ? I believe this can help alleviate some storage concerns.

edit: I just thought of this reading a previous post. Not so much a question, but a suggestion. Consistent with the recent changes making PvP characters on equal footing with PvE characters, how about an option to choose the evolution of the ranger pet ? Also, I guess the species of pet as well, since, they are believed to do different types of damage and the added Brutal Mauling skill for the bear.

Last edited by Swinging Fists; Nov 15, 2006 at 07:52 PM // 19:52..
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Old Nov 15, 2006, 08:34 PM // 20:34   #228
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Well, I think I'm too late. But I'll ask anyway...

Will you make life-skills (Woodcutting, fishing etc.)?
If so, when?

It's my only motivation on Guild Wars... Not much left to do ^.^.
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Old Nov 15, 2006, 09:08 PM // 21:08   #229
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What is the riualist spirit in Presearing, the one in sardalac Saniteriam(sp?) doing in presearing at all?
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Old Nov 15, 2006, 11:05 PM // 23:05   #230
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Quote:
Originally Posted by Ronin Rangerin
This is coming from a rank 12 player who has spend countless hours in tombs over the last year and I refuse to play guildwars anymore until you change it back to to a heroless, henchless, pveless, non noob zone of skilled, committed, and creative players

And btw dont listen to Shard fx, he's a bloodspike noob who complains about every build that has a chance to beat his bloodspike guild
Oh please mr spirit spammer, define what a noob is. Is it someone who can't win unless they use a gimmick build *cough* hypocrite *cough*. I got my rank 9 from infusing, now cry about something else kthx.

Quote:
Originally Posted by Sid Soggybottom
Hammer is the strongest not the scythe. And scythes are not exactly AoE, it can only hit 3 targets maximum in adjacent range. Also, hammer skills are arguably more damage and have knockdowns.
Gee only 3 targets at 41 damage each is weaker than 35 damage to one target. The only thing that makes hammers viable is the knockdown. If it weren't for that, it would be a useless weapon.

If I had to ask a real question, I'd have to ask why expertise still works on touch skills. I mean, a character can be an expert at laying traps, using attacks, getting into a stance. But really, how can you be an expert of touching someone without being a congressman?
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Old Nov 16, 2006, 05:46 AM // 05:46   #231
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my question is simple ...

is it possible to make one big map instead of 3 (4...5...6...) own maps...
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Old Nov 16, 2006, 06:35 AM // 06:35   #232
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What DOES the Guild Wars world look like anyway?
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Old Nov 16, 2006, 06:41 AM // 06:41   #233
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What was the idea behind putting a 2500 sunspear point barrier on the game?
For Tyrian and Canthan characters all it means it useless grind killing mobs over and over.
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Old Nov 16, 2006, 06:54 AM // 06:54   #234
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Will you ever pay Blizzard to make your cut-scenes/cinematics?
or
Make good ones that dont have weapons randomly appear and disappear when an emote is used, and Minions body blocking half the characters on the screen?

Even Starcrafts ones are better than Guild Wars...
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Old Nov 16, 2006, 08:00 AM // 08:00   #235
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wasnt this supposed to be posted on the GW website noon of yesterday?
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Old Nov 16, 2006, 08:22 AM // 08:22   #236
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Will there ever be new armor for Factions or Nightfall classes in Tyria?
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Old Nov 16, 2006, 08:25 AM // 08:25   #237
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Do you plan to make the game more stable so I won't get a 4/5 chance to get e7 every time I zone?
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Old Nov 16, 2006, 08:33 AM // 08:33   #238
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do you plan to respond to any serious questions?

or just the stupid cheeky ones like usual?
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Old Nov 16, 2006, 09:43 AM // 09:43   #239
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Don't you think that the period of 6 months for development of a new chapter is too short, or in other word, don't you think that you overstrain players with this short period?


btw many regards from the north of Germany /wave ;-)

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Old Nov 16, 2006, 12:34 PM // 12:34   #240
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will prophecies ever get it's own set of prophecies only title that will be available to everyone and anyone? but as far as i know, the only one for prophecies is only attainable back in pre-searing =/

eg
Factions has the luxon/kurzick titles
Nightfall has the sunspear/lightbringer titles
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